I want to create memorable experiences.
* I'm pretty good at these.
Lua + LÖVE2D
My entry for the 49th Ludum Dare 3-day game jam. A simple platformer with some hastily-animated cutscenes. Ranked 5th for Humor.
Rust + Bevy
An experiment in Rust and battlefield-like first-person shooters.
Python + Pygame
A voxel renderer written in Pygame, because why not?
Python + Pygame
An infinite dungeon-crawler roguelike written in Pygame. Collect keys, slash slimes, and dive deeper.
Tetris written in High Level Assembly and X11 for fun. It mostly works.
C++/Lua + Minetest
Over 40 content modules and a few engine changes I have contributed to the Minetest game engine.
JavaScript
An extension for Visual Studio Code with various Minetest development utilities (autocompletion, boilerplates, etc).
Python + Turtle
An isometric block game chunk renderer written with the Python turtle. Just for fun.
A first attempt at photorealistic modelling and rendering.
The game jam banner for the 2022 Minetest Game Jam, hosted and managed by me.
The game jam banner for the 2021 Minetest Game Jam, hosted and managed by me.
Various models created, rigged, and animated for Minetest mods.